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Technical Skills:
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3D Modeling : Autodesk Maya | Z-Brush | 3D Studio Max | Rhino | Mud Box |
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Substance Designer | Substance Painter | 3D coat
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Game Engine : Unity3D
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Adobe Creative Suite: Illustrator | InDesign | Photoshop
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Architecture: AutoCAD
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Texturing map : Xnornal | Crazybump
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Rigging : Maya | 3DSMax
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Rendering: Vray | MentalRay
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Compositing: After Effects | Nuke
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Retopology : UV Unwrapping/Mapping: Headus UV Layout
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Editing : Premiere Pro
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Sculpting: Clay
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Management Software: MS Office | Keynote
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Fine Art Skills : Still Life Drawing | Figure Drawing | Clay Sculpture | Colored Pencil
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Ultimaker 3d printer
Experience:
Suning R&D Center USA Sep 2017 - Sep 2019
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Create and design AR/VR application using hololens, magic leap, kinect sensor
• Create and animate 3d models, create materials and textures using Substance suite
• Artec 3D scanner
• Agisoft Photogrammetry
• Xcode / Unity
3D artist
Houzz, Palo Alto, CA Aug 2016- Aug 2017
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Create 3D asset for application
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Create textures for 3D models
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Work on PBR pipeline / VR /AR
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Houzz team video : https://www.youtube.com/watch?v=NKdS9xyj6co&t=2s
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Houzz App video : https://www.youtube.com/watch?v=xwZZL_RVKO4
Visual Designer
Gofind.AI ,Berkeley CA May 2016-July 2016
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Design Gofind App interface
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Design logos, banners, visual art for Application
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Design video presentation, tutorial for application
3D artist (contract)
Magic fuel games, San Leandro CA Feb 2016 - Apr 2016
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Working with former Maxis team in new mobile game.
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Support outsource team from Vietnam "Saigon Dragon studio", 3D modeling and texturing.
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Created 3D asset from concept arts, using Maya and 3D coat.
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Bake lighting for environment models Maya (Turtle)
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Prepared models for game engine (Unity)
3D artist / UI artist
CYARK, OAKLAND, CA Apr 2015 - Jun 2015
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Sculpted, modeled, and textured realistic world heritage site for the project "500". which is the goal to preserve 500 cultural heritage sites within the next five years.
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Utilized a combination of Maya and Zbrush for 3D modeling
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Textured 3D Characters with Adobe Suite : Photoshop
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Rendering scene in Vray
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The project partner with Autodesk, Google.
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Experienced of creating point cloud by using artec 3D scanner and 3D printer
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Worked on the project Sogi power plant that is displayed on the company website http://www.cyark.org/projects/sogi-power-plant
3D QA& Touch-up Artist (3D Modeling) Nov 2014 - Apr 2015
MINDLANCE, SAN JOSE, CA
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Assisted ‘Apple’ Map Project for Apple.inc with Maya and Fix-it ( Apple interior Software)
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Created 3D environment / landscape world map ( mainly on US Territories and European countries) for Apple map application
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Develop level of detail and collision meshes for 3D assets, responsible for problem solving, identified areas with mesh problem with experience, fixed Landmark 3D Models in major cities by scanning,
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Conducted autonomous research on scaling, proportion, background on various cities’ landscape and executed proposals to management, resulting in acceptance and inclusion of innovative strategies.
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Using Keynote to provided presentations on ‘City Brief 'on a regularly basis for management and members in the pipeline, provide feedback and direction for 3D assets to management
Senior 3D Artist Jun 2014 – Aug 2014
2020 VENTURE, SAN MATEO, CA
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Sculpted, modeled, and textured two leading 3D Character Models for upcoming game ‘CHASING DEAD’ ,created 3D character assets from concept to completion, game available in Nintendo WII and Sony Play Station 4platforms, expected to release on market by end of 2015, this game has shipped. http://www.chasingdead.com/index.php
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Collaborated and gathered inspirations for characters on concept art with the lead member
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Utilized a combination of Maya and Zbrush for 3D modeling
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Textured 3D Characters with Adobe Suite : Photoshop
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Bake textures with Xnormal
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Responsible for 3D characters testing with Unity4
Senior 3D CAD Artist / Interior artist /Product design Jun 2010– May2011
ANIMATED STORYBOARD STUDIO, BANGKOK, THAILAND
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Developed 3D Interior Environment Scene for Thai furniture commercial, created 3D modeling with 3ds Max and Autocad .
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Conducted3D Product for "Gain Detergent" 2011 Thai TV commercial
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Responsible for model Texturing with Photoshop
3D Character Modeler
IMAGIMAX STUDIO, BANGKOK, THAILANDApr 2010 – Jun 2010
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Designed and created two 3D Character Models for Game Project ‘SHELDON’ with Maya and Zbrush together for character modeling, an online PC game
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Responsible for Rigging for two characters in Maya
Freelance Graphic artist / Keynote designer Jan 2006 - May 2014
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Over 9 years experience on using Keynote for events, wedding, Icon Design.
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Work along with web designer/graphic designer at Imagimax studio in Bangkok, Thailand.
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Created visual representations of speaker, utilized layout and typography in Keynote
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Design, maintain and update internal and external presentations for Imagimax.
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Interface directly with Project stakeholders to understand and translate messages into concise, presentable materials
Video Editor BANGKOK, THAILAND Jan 2006 - May 2014
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Fear itself (Thesis project)
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SUIC project (Silpakorn University International College)
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The project Sogi power plant that is displayed on the company website http://www.cyark.org/projects/sogi-power-plant
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Yoububer in Superhero-man Thailand channel
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Photographer/Retoucher Freelance/Volunteer BANGKOK, THAILAND Jan 2006 - May 2014
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SUIC project (Silpakorn University International College)
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The project Sogi power plant that is displayed on the company website
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Fear itself (Thesis project)
![](https://static.wixstatic.com/media/29713c_082c69ceead2485fb98bbe1fd3029e29.jpg/v1/fill/w_182,h_181,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/29713c_082c69ceead2485fb98bbe1fd3029e29.jpg)